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- + THE ADVENTURERS +
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- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + The various characters contained in these writings are +
- + copyright 1993 by Thomas Miller. Any resemblance to any +
- + persons or characters either real or fictional is utterly +
- + coincidental. Copying and/or distribution of these tales +
- + is permissible only under the sole condition that no part +
- + of them will be used or sold for profit. In that case, I +
- + hope you enjoy them... +
- + +
- + Thomas Miller +
- + tmiller@cimmeria.gatech.edu +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + THE PARTY (reunited at last): +
- + +
- + Alindyar 13th level drow elf mage (N) +
- + Lyra 10th level female drow elf mage (N) +
- + Belphanior 9th/11th/11th level high elf w/m/t (CN) +
- + Ged 10th/12th level grey elf priest/mage (NG) +
- + Arnold 9th level human warrior (NG) +
- + Mongo 12th level dwarf warrior (CG) +
- + Flint 9th level dwarf warrior (CG) +
- + Peldor 15th level human thief (N) +
- + Rillen 12th level human warrior (N) +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + Date: 1/1/572 C.Y. (Common Year) +
- + Time: lunchtime +
- + Place: the Free City of Greyhawk +
- + Climate: cold outside, but quite toasty indoors +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- + "As a rule, I hate reunions. They only seem to lead to +
- + more trouble than ever before." +
- + - Yod Ironbeard, of the dwarves +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
-
-
-
-
- CV. A New Quest
-
-
-
-
-
- The party has engaged in a few months of land-grabbing,
- castle-building, thieving, fighting, or whatever. As they
- agreed to do four months ago, they are meeting at their
- favorite tavern, the Green Dragon Inn in Greyhawk.
-
- Rillen: (sitting at the party's usual table) Where is
- everyone? I hate it when I am on time and all others
- are late.
- Mongo: Relax, it's hardly lunchtime. (orders another
- mug of beer)
- Flint: Yeah. (begins thinking about what he wants to
- eat for lunch)
- Arnold: Yah! (strolls in with Ged)
- Ged: Hi, guys.
- Mongo: Hey there! Have a seat and join us for a beer or
- three!
- Ged: (signals to a barmaid) I'll have wine.
- Arnold: Beer! (grabs a huge mug from the bar)
- Peldor: (walks in) Aw, come on, guys! You know that no
- party's complete without Peldor! (accepts a mug of new
- beer from the weary bartender)
- Belphanior: (trots in, looking relaxed for a change)
- Mongo: What's up?
- Belphanior: Not too much. (finds and drains a mug of
- beer) Ahh. The good stuff.
- Arnold: Where are the drows?
- Ged: They'll show up sooner or later, I'm sure.
- Alindyar: (materializes with Lyra) Yes. And that is
- _drow_ in the plural.
- Arnold: Hey! Where'd you combe from?!?
- Alindyar: Elsewhere. (he seats himself, and motions to
- the barkeep) Fine white wine, please.
- barkeep: (hustles off)
- Peldor: So, what did everyone do?
- Mongo: Well, there was this tournament, you see, with a
- million fighters kicking and jumping and-
- Rillen: Not really a million. (drains his cup)
- Mongo: It was kinda neat.
- Ged: Castle Ged is being built even as we speak.
- Peldor: (looks at Belphanior)
- Ged: No! Don't even _think_ about trying to rob me!
- Arnold: Yah! And we foudght some monsders too!
- Alindyar: We did nothing much. Just a bit of research
- and a bit of spellcasting.
- Lyra: That's putting it mildly.
- Ged: Hmm.
- Mongo: (gets another beer)
- Peldor: (likewise) Urp.
- Ged: So....what did you two rascals do to occupy your-
- selves for all those cold months?
- Belphanior: Uh...
- Peldor: Well, did you hear about the big church robbery
- last month?
- Ged: No.
- Peldor: That's okay, 'cause it wasn't us. Actually, we
- traveled to new and exciting lands, and met all kinds
- of new people.
- Belphanior: And killed some of them.
- Peldor: But not _all_ of them.
- Belphanior: No, I suppose not. Well, there's always next
- time...(sips his drink)
- Mongo: What in the hells are we gonna do next?
- Ged: Yea, a new quest is called for here.
- Alindyar: Verily.
- Peldor: (talking to Mongo about a magical crossbow bolt
- that he has) It's a great deal!
- Mongo: Yeah, I'm sure I've got something to trade for it.
- Peldor: That gets me thinking...(turns to Belphanior) I
- have a shield...a magical shield...
- Belphanior: What kind of shield? What does it _do_?
- Alindyar: (to Lyra) Ah, that reminds me...since I now
- have a new staff, you are welcome to use my old one. A
- staff of striking, it is - a fine weapon.
- Lyra: Hmm.
-
- The conversation quickly degenerated into a bartering
- session, for those who had excess or unusable items to
- get rid of. Several deals were made; Mongo bought the
- enchanted crossbow bolt from Peldor, and then promptly
- gave it to Flint (actually, he decided that this was as
- good a time as any to go ahead and give Flint his crossbow
- of speed and his other magical bolts); Belphanior traded
- a set of valuable gems to Peldor for the latter thief's
- magical shield; Lyra took Alindyar's old staff as her new
- weapon. Everybody seemed happy for the moment.
-
- Ged: (babbling to Arnold) ...to the Sea of Dust.
- Belphanior: (perks up) What's this about the Sea of Dust?
- Ged: Oh, I was just talking to Arnold here about the lost
- treasures and magic rumored by legends to be there...
- Peldor: What's a "Sea of Dust" ?
- Ged: Well, once upon a time, the Bakluni and Suel tribes
- were at war. The greatest of the Sueloise archmagi used
- their powers to bring the Invoked Devastation down upon
- the Baklunish empire...reducing it to ruins! This is the
- region we now know as the Dry Steppes, to the north of
- the Sea of Dust, beyond the Hellfurnace mountain range.
- Peldor: Wow. Go on.
- Ged: But the Baklunish wizards, in a bitter last-ditch
- effort, brought a Rain of Colorless Fire to bear upon
- their enemies. The entire Suel nation was reduced to a
- bed of dry ash...which we know as the Sea of Dust. It
- lies far to the west, beyond the Hellfurnaces.
- Belphanior: Hear, hear.
- Alindyar: So this is a desert you speak of?
- Ged: Worse than any desert. Untold dangers make the
- place quite inhospitable.
- Mongo: But why would we want to go there?
- Ged: The _knowledge_! The _magic_! The _treasure_! For
- a thousand years, forgotten cities have gone untouched
- and unexplored by anyone...
- Belphanior: (a gleam in his eye) Think of it!
- Peldor: (already planning the spending of this loot)
- Mongo: Gems? Monsters? These are the only reasons _I_
- would want to go!
- Ged: Monsters aplenty, no doubt.
- Belphanior: Yep.
- Arnold: Mahn-sters! Ah-nold stands ready!
- Flint: As does Flint!
- Alindyar: (to Lyra) This could be a good opportunity to
- gain new and unique magicks...
- Lyra: I hear you.
- Rillen: (not really interested in this quest, but decides
- to go with the majority) Hmmph.
- Ged: Actually, guys-
- Lyra: (glares at the grey elf)
- Ged: -and ladies...actually, I've been planning this Sea
- of Dust trip for a while now.
- Mongo: Oh really?
- Ged: Yea. And I have found a guide, one who has actually
- _been_ there and back! Such a person is of course rare
- in the extreme, but he lives right here in Greyhawk. He
- has supposedly been _inside_ one of the lost cities...
- Rillen: Who is he?
- Ged: He's a great explorer, perhaps the best there is.
- Peldor: Well...what are we waiting for?
-
- Soon, at the residence (a manor) of one Kiel Morgan...
-
- guard: Good day.
- Ged: Hi there. Ged, of Boccob, here to see Kiel.
- guard: Begging your pardon, but the boss hasn't been at
- home for a while. Maybe three weeks.
- Ged: What?!? I just talked with him a week ago! Or was
- it a month? Shit. Where did he go?
- guard: He embarked on an expedition to a jungle far in
- the south...the Amedio Jungle.
- Ged: When do you expect him back?
- guard: Oh, about a year.
- Ged: Ack!
- Mongo: What do we do now?
- Belphanior: (thinking of attempting the Sea of Dust on
- his own)
- priestly type: (comes rushing out) Are you looking for
- Kiel?
- Peldor: Sure we are, why do you ask?
- priest: Because I've lost contact with him. I usually
- scry, to co-ordinate the expeditions and such, and we
- talk using a magical bowl he has. But I haven't been
- able to speak to him since two nights past! I fear
- that something terrible has happened!
- Ged: Hmm. Well, since we need to talk to him anyway, I
- suppose that we can go south and find him.
- priest: Yes! That would be great! I'm sure a generous
- reward would be due you if you brought him back safely.
- Peldor: How generous is generous?
- priest: _Generous_.
- Peldor: Whee. Let's do it.
- Ged: We need no reward-
- Belphanior: !
- Ged: -but we can use it to reimburse our travel expenses
- later on.
- Mongo: Come on, folks, let's get our stuff packed.
-
- They spent the rest of the day outfitting themselves for
- the journey. Though it was wintertime, it would be hot in
- the jungles of the south, and appropriate measures were
- taken. Ged made a useful transaction at the temple of
- Boccob, trading his ring of shooting stars to the High
- Priest, Ravel Disander, for a decanter that could produce
- a constant supply of water. Such was the urgency with
- which Ged wanted to go to the Sea of Dust (actually, he
- already had two other magical rings anyway) - and he made
- no point of mentioning his hopes that the ruined Sueloise
- cities within the wasteland would contain the secret to
- recharge his ancient Sueloise fire wand...
- Also, Ged rode out to his construction site, to inform
- Deryck that he was soon embarking on a great quest ("This
- happens all the time, you'll get used to it.") and that the
- half-elf was now in charge of all operations until further
- notice. Ged left a hefty sum of money, as well as the lyre
- of building, with Deryck, to facilitate construction. It
- was fortunate that Scotty, now the construction foreman for
- the site, was a regular lyre-player himself...
-
- Mongo stocked a goodly amount of rations and supplies in
- his portable hole, while the magi prepared their traveling
- spellbooks for travel. Alindyar and Lyra had kept their
- master spellbooks at their "hideaway", but had all the
- spells they might need in Greyhawk with them. Belphanior
- and Ged plotted a course, planning to sail downriver along
- the Selintan, into the bay. Once the open water had been
- reached, the party could pay some ship captain to sail to
- the jungle-covered continent, far to the south. From the
- shore, the adventurers would follow a copy of a map given
- them by Kiel's priest friend; this map would take them
- along the same path that the explorer had followed, and
- they would presumably find him, or learn of his fate.
-
- It sounded like a good plan for a difficult quest, one
- that would rank among the greatest that the adventurers
- had ever undertaken - a journey that would either bring
- great fortune, or swift and merciless death!
-
- And, somewhere to the south of the city, the drow mage
- and her companions waited for the adventurers.
-
-
-
-
-
- next time : sinister forces strike!
-
- ftp site : ccosun.caltech.edu, in pub/adnd/fluff/adventurers
-
- notes : This episode will mark the end of book 6. It
- looks probable that book 7 (episodes 106 - end)
- will wrap up the series. If you don't yet know
- what will happen after that, check out the FAQ
- list at the ftp site.
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-